Youth Sports Software Pricing Compared: SportsEngine, TeamSnap, LeagueApps, PlayMetrics, and More

By Jake Hirabayashi, Founder & CEO

Quick answer: Youth sports software pricing varies more in processing fees than in subscriptions. SportsEngine HQ runs about $804 to $2,208 a year plus 3.2% to 3.5% and $1.50 to $2.00 per transaction. TeamSnap charges largely per team. LeagueApps processing runs about 4% to 5.5%, plus $400 a month for its website. PlayMetrics quotes on request. The Futures App includes the website and offers a price-match guarantee.
Comparing youth sports software on price is harder than it should be. Some platforms charge per team, some per year, some per month, and some only quote on request. Processing fees, per-transaction charges, and website add-ons are often in the fine print.
This guide puts the published pricing side by side, explains which fees actually drive your cost, and shows how to compare platforms fairly.
Youth sports software pricing at a glance
Platform | Pricing model | Subscription | Processing | Website |
|---|---|---|---|---|
SportsEngine HQ | Annual, by tier | About $804 to $2,208 per year | 3.2% to 3.5% plus $1.50 to $2.00 per transaction | Higher tiers |
TeamSnap | Per team | Free to about $150 per team per year | 3.25% plus $1.50 per transaction | Not included |
LeagueApps | Platform plus add-ons | Varies | About 4% to 5.5% | $400 per month extra |
PlayMetrics | Flat rate, quoted | On request | On request | On request |
UpperHand | Monthly | About $54 to $446 per month | Plus processing | $50 per month |
Swift | Monthly | $199 per month | 2.9% plus $0.30 per transaction | Check with vendor |
The Futures App | Monthly plus processing | Monthly platform fee, no setup fees | Per-transaction rate; optional pass-through fees | Included |
Prices change, and most vendors quote larger organizations directly. Use these figures to compare models, then confirm current pricing with each vendor.
SportsEngine pricing
SportsEngine HQ is priced by annual tier, from about $804 to $2,208 a year. On top of that, processing runs 3.2% to 3.5% plus $1.50 to $2.00 per transaction. Websites are included on higher tiers.
The per-transaction charge is the line to watch. On a club processing $200,000 a year, those charges alone can add $3,000 to $4,000 in fees. PlayMetrics acquired SportsEngine's club, league, tournament, and studio products in May 2026, so ask about pricing plans going forward. See our TFA vs. SportsEngine comparison for features.
TeamSnap pricing
TeamSnap prices largely per team, from free to about $150 per team per year, with processing of 3.25% plus $1.50 per transaction on payments. For a single team, that's affordable. For a club with 20 teams, per-team pricing adds up, and you'll still need separate tools for facility booking, memberships, and player development.
LeagueApps pricing
LeagueApps processing runs about 4% to 5.5%, among the higher rates in the category. Its website is billed separately at $400 per month, which is $4,800 a year before any registrations. See our TFA vs. LeagueApps comparison for the full breakdown.
PlayMetrics pricing
PlayMetrics doesn't publish prices. It uses a flat-rate model and quotes each club directly, so request a quote and ask for processing rates and any per-transaction charges in writing.
UpperHand and Swift pricing
UpperHand and Swift are booking-first platforms used by facilities and academies:
UpperHand runs about $54 to $446 a month plus processing, and charges $50 a month for a website.
Swift runs $199 a month plus 2.9% and $0.30 per transaction.
Both focus on scheduling and payments, without player development tools.
The Futures App pricing
The Futures App combines a monthly platform fee with a per-transaction processing rate, and there are no setup fees. Website hosting is included. With optional pass-through fees, families can cover processing so your club keeps close to the full registration amount. TFA also offers a price-match guarantee: it will match or beat what you pay your current platform.
Which fees matter most?
The subscription is usually the smallest part of what you pay. Three costs matter more:
The processing rate. On $200,000 in annual payments, 4.5% versus 3.0% is a $3,000 difference every year.
Per-transaction charges. A $1.50 charge on 1,000 payments is $1,500 a year, and installment plans multiply the number of transactions.
Add-ons. A separate website, a separate booking tool, or a separate video app each adds a monthly bill.
To compare fairly, total all three for your organization's actual volume.
How do you compare youth sports software pricing fairly?
Use this checklist:
Estimate your annual payment volume and number of transactions.
Ask each vendor for the full processing rate, including per-transaction charges, in writing.
Ask whether processing can be passed through to families.
Ask whether the website is included or billed separately.
Count the other tools you'd still need, such as booking, video, or communication.
Ask whether the vendor will match your current pricing.
When price is close, choose on coverage. Our ranking of the best youth sports management software compares what each platform actually does.
Frequently asked questions
How much does SportsEngine cost?
SportsEngine HQ runs about $804 to $2,208 per year depending on tier, plus processing fees of 3.2% to 3.5% and $1.50 to $2.00 per transaction. Websites are included on higher tiers.
How much does TeamSnap cost?
TeamSnap prices largely per team, from free to about $150 per team per year, plus processing of 3.25% and $1.50 per transaction on payments. Costs grow with every team a club adds.
How much does LeagueApps cost?
LeagueApps processing runs about 4% to 5.5%, and its website is billed separately at $400 per month.
How much does PlayMetrics cost?
PlayMetrics doesn't publish its prices. It quotes clubs directly using a flat-rate pricing model, so you'll need to request a quote.
Which fees matter most when comparing youth sports software?
Processing fees usually matter more than the subscription. A 1.5-point difference in processing on $200,000 of annual payments is $3,000 a year, and per-transaction charges of $1.50 or more add up quickly across hundreds of payments. Compare the full processing rate, the website cost, and any per-team charges together.
How much does The Futures App cost?
The Futures App combines a monthly platform fee with a per-transaction processing rate, with no setup fees. Website hosting is included, families can cover processing through optional pass-through fees, and TFA offers a price-match guarantee against your current platform.
Paying too much in fees? See TFA's price-match guarantee →

Jake Hirabayashi
Founder & CEO, The Futures App
Jake founded The Futures App to give youth and travel sports organizations one platform for registration, payments, scheduling, and player development. He works directly with club directors, facility owners, and coaches across baseball, softball, and other youth sports.
Related Reading
PlayMetrics Alternatives: The Best Options for Clubs in 2026
Upper Hand Alternatives: The Best Options for Clubs and Academies in 2026
The Futures App vs LeagueApps: An Honest 2026 Comparison
TeamSnap Alternatives: The Best Options for Clubs in 2026 (Ranked)
The Futures App vs. SportsEngine: An Honest 2026 Comparison
LeagueApps vs. Platforms With Player Development: A Real Comparison